![]() GX2: Made some adjustments to how polygon offset is calculated GX2: Added a special case that handles invalid render states where the resolution of the depthbuffer does not match the size of the active colorbuffer(s) GX2: Fixed a texture cache problem that was introduced with the addition of mip-maps GX2: Added support for anisotropic filtering Input: Added button to Wii U gamepad configuration to simulate 'microphone blow'.ĪX: CEMU now uses DirectSound for audio outputĪX: Completely rewrote audio timing from ground up to reduce playback latency and decrease stutterĪX: Added 'Disable audio' debug option which mutes all sound output and reduces the rate at which audio callbacks are made to the game, potentially reducing CPU overhead MIC: Added support for microphone API (MICOpen, MICClose, MICGetStatus, MICGetState, MICSetState, MICSetDataConsumed) CPU: Improved recompiler robustness and accuracy
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